Advanced Animation Exercises


Yeoh Wen Jun ( 0334234 )
Advanced Animation Exercises

INSTRUCTION




Week 1

We were given a brief by Mr. Safwan, who is going to teach us in these 14 weeks. We went through the MIB and get to know what kind of project are we going to do. Mr.Safwan did show us some seniors' work and the animation that he did before. From this, we can know that what he expects from us. Before the class end, we were asked to prepare Maya by the next class, so that we can have some exercise during the class.

Week 2

In this week's class, Mr.Safwan shows us how to do simple animation (bouncing ball). I think bouncing ball is the most basic of animation since we also did bouncing ball animation at the beginning of Animation Fundamental class. From what I understand, 3D animation is way different from 2D animation. The same thing applies to both is we need to understand the keyframe. To set up a keyframe in Maya, I will need to press "s". Then we can start playing with the ball by adjusting the size, position, and even rotation. In this exercise, we will need to apply the 12 principles as well. Fg.1.0 shows my progression of making bouncing ball. 

Fg.1.0 Bouncing Ball animation progression

After we done animating it, we will need to go for graph editor as it can make the animation look more smooth. We need to click at the point, weighted tangent, free tangent and break tangent. Fg.1.1 and Fg1.2 show the difference between before break tangent and after break tangent. 


Fg.1.1 Before break tangent

Fg.1.2 After break tangent

Based on my observation, the flow of the bouncing ball does become smoofter. Below is my final outcome for the bouncing ball exercise.




After complete this exercise, I realized my work still needs some improvement as they look stiff. I can't really feel the bounce. I think I will need to expand the shape of the ball more so that it will look more bounce. However, I think this is just an exercise for us to know our weakness so that we can avoid the mistake for the future project.

Week 3

This week, we were given another exercise in class which is to animate a pendulum. This exercise is basically the same as the bouncing ball but this time we will need to apply anticipation. Also, the lecturer does explain the rig for us since we never experience rigging before. There is not much problem while doing this exercise as I am starting to get familiar with the software. Fg.2.0 shows my progression of this exercise.

Fg.2.0 Animating Pendulum progression

After animating it, we will also need to go for graph editor and apply what we learn last week. After the pendulum, we were asked to do a tail animation. Same principles and skills were applied, and below is the final outcome for both exercises.


Pendulum animation


Tail animation

Week 4

This week we are going to animate floursack and next week we will start to animate humans. Animating floursack can help us to get familiar with human movement as the top corner of floursack can be seen as left and right hand of human while the bottom corner of floursack can be seen as human legs. For me, floursack is a simplified version of humans. We were asked to do a jump-in-place and jump-forward animation by using the floursack model prepared by the lecturer.

Below are my outcome for this week exercises:


Jump in place Floursack animation


Jump forward Floursack animation

Week 5

This week's lectures were conducted by recording videos provided by the lecturer as he got some personal problems to deal with during class time. However, male and female models were provided by the lecturer for us to deal with this exercise. We were asked to make walking and running animation by using one of the models. I choose to use a male character like my character for the final project is going to be a male. I understand that the movement of females and males will have little difference.

Below is my walk cycle and run cycle animation:


Walk cycle animation


Run cycle animation

A problem in this week exercise:

(I don't have images or video to show as I forgot to capture the mistake) 

I was having a problem while animating the run cycle animation as the foot was distorted while running halfway. Then, I show it to the lecturer in Week 6 class. The lecturer checked my graph editor and he told me that all is because I touched a rig point that I'm not supposed to touch. After the correction, my run cycle is fixed. Also, the lecturer says that my run cycle and walk cycle are pretty well animated.

Week 6

Again we are going to explore human animation, and this week we gonna do a jump animation based on our own references. Fg.3.0 shows the references that I get from Pinterest. I choose this as my reference because the movement is quite interesting and looks active.

Fg.3.1 Jumping animation reference

Below is my final outcome of jumping animation:


Jumping animation

After complete this exercise, I realize that my model has to jump higher. From his action, his energy burst should allow him to jump higher but not this low. However, under the consideration of the other module's project, I can't keep spending more time on this exercise. I am clear that I have to move on. This reminds me to apply physic theory and common sense to my animation next time. 



Comments

Popular posts from this blog

Major Project

Sonic Design Final Project

Professional Development Week